Not only is there head tracking with actual 3D and full panoramic view with correctly scaled field of view, but you get your hands. Motion controller support is the really big addition with this.
A legal copy of Morrowind and its expansions are still required to play Morrowind via OpenMW, but you don’t need to own the game to play games made in the new Construction Set-style modding suite, OpenMW-CS. Rather than being a “mod” in the typical sense, this is a brand new engine that no longer uses Morrowind.exe at all. The OpenMW project is an open source, free, modern engine that aims to extend the Gamebryo engine used in Morrowind. That’s where the work of talented modders comes in. Obviously The Elder Scrolls V: Skyrim already has an official VR version developed and released by Bethesda themselves, which really comes alive once you mod the crap out of it, but the likelihood of us ever getting to explore the island of Vvardenfell in virtual reality anytime soon is extremely slim. Bethesda Game Studios trimmed down their focus from the behemoth of procedural generation that was Daggerfall for a more handcrafted approach with Morrowind that has, for all intents and purposes, laid the groundwork for how they’ve developed all of their games since from Oblivion and Skyrim to Fallout 4 and beyond. The Elder Scrolls III: Morrowind is one of the most highly-regarded and intricate roleplaying games ever made.